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Control Guide

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Control AWE: A Dark Place walkthrough Control guide, walkthrough

Last update: 01 September 2020

On this page of our guide to Control expansion set - AWE you can find a detailed description and a walkthrough of A Dark Place mission. By using our walkthrough, you will find out, among other things, how to reach the Investigations Sector, how to deal with areas blocked by Darkness, and how to chase down the a major boss - Hartman.

Launching the DLC

If you have gained access to the Altered World Events expansion set, then A Dark Place mission, which we have described below, should appear in Jesses journal after you run the game - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

If you have gained access to the Altered World Events expansion set, then A Dark Place mission, which we have described below, should appear in Jesse's journal after you run the game.

If this task is unavailable in your journal, then it means that maybe you haven't made enough progress in the game yet. Take care of the main quests of the primary campaign. Don't play the DLC if you haven't unlocked the Levitate ability yet, which can be acquired during My brother's keeper main mission. The stronger Jesse gets, the more easily she will be able to defeat the more powerful opponents of the DLC.

Examine the elevator

Move to Central Executive in the Executive sector - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Move to Central Executive in the Executive sector. Walk towards the Sector Elevator. A new vision will be displayed which features the Alan Wake character.

Enter the elevator and choose the newly unlocked floor of the Oldest House - Investigations Sector.

Investigate and explore the Investigative Sector

From the very beginning of your visit in the Investigative Sector, its worth exploring the area carefully because you can find many collectibles - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

From the very beginning of your visit in the Investigative Sector, it's worth exploring the area carefully because you can find many collectibles.

Enter the Sector Head Office. Use Levitate to pull the power cube / power core shown in the screenshot.

Use Levitate to reach the room on the first floor - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Use Levitate to reach the room on the first floor. Insert the power core in the local slot to restore electricity in the area.

Now, you can return to the lower floor and press a button at the metal gate to unlock the passage to the next area.

You will soon reach the first checkpoint - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

You will soon reach the first checkpoint. Every time you visit a checkpoint, it's worth to check whether you have gathered enough materials to construct or improve a new type of Service Weapon - Surge. It can be used to eliminate enemies and one of the trophies is associated with it.

Surge works like a grenade launcher that launches sticky bombs. Fired explosive charges (you can fire up to three of them) can stick to opponents and elements of the environment. Then, you can detonate them manually.

Important note - Surge grenades can generate a huge explosion. They should always be detonated from a safe distance, otherwise Jesse could be seriously injured or even die on the spot.

Explore The Oceanview Motel

You will get to the hanging switch and you should remember how to behave - you have to pull the switch three times in order to move to the Oceanview Motel - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

You will get to the hanging switch and you should remember how to behave - you have to pull the switch three times in order to move to the Oceanview Motel. A cutscene with Alan Wake will be displayed.

Get to the front desk and ring the bell. Go to the vending machine and interact with it. Then explore the two rooms on the left side of the corridor where you need to interact with a TV and a radio. Then look into Room 226 to find a key. Return with it to the starting point and use it to open the door with an inverted black triangle. Use the 3x switch to leave the motel.

Investigate and explore the Investigative Sector

You will return to the Investigative Sector - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

You will return to the Investigative Sector. Go to an area with three narrow passageways separated by chasms. You have to use Levitate here and it's also worth helping yourself with dashes to move forward faster.

There is an indestructible sphere moving around the middle passageway. Land far away from it and re-activate the Levitate ability before it gets closer to Jesse. Use the only accessible passageway to reach the Abandoned Offices.

Get rid of the first few (weaker) opponents - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Get rid of the first few (weaker) opponents. There's a new checkpoint in one of the next corridors. Once you reach an area with office space, you will take part in a slightly longer battle. However, no elite enemies will appear.

Continue until you reach a passage blocked by darkness. You can't use Jesse's powers to overcome the darkness. Look around the area to find a portable lamp and catch it by using Telekinesis.

Dont release the Telekinesis button, just hold the lamp and reach the darkness - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Don't release the Telekinesis button, just hold the lamp and reach the darkness. The light emitted by the lamp will destroy the overwhelming darkness. It will allow you to move on.

In the new location, use Levitate to reach the higher balconies. Then, walk through a tunnel that will lead you to the location of the Operations Corridor and a new checkpoint.

Turn right at the earliest opportunity and take the door leading to the larger location called Operations Center - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Turn right at the earliest opportunity and take the door leading to the larger location called Operations Center. You have to find a lamp again. Grab it by using Levitate and use it to get rid of the darkness in order to unlock access to the control room which is located upstairs.

Find a new power core in the area and move it to a proper slot in the control room. Now you can use the lever and light up the main room of the operations center.

Enemies will appear in the central room - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Enemies will appear in the central room. For the first time ever you will come across a new enemy type - Hiss Ranger Airborne. They are not very difficult enemies, but try to attack them from a great distance so that their firearm attacks won't be able to hit Jesse. Fortunately, these opponents do not possess telekinesis or any other offensive powers.

After winning the fight, take your time to leave this room - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

After winning the fight, take your time to leave this room. It's worth looking for the bulletin board shown in the picture above, which allows you to add side missions to Jesse's journal. Side quests have been described in a separate section of our walkthrough.

Choose the north door - you'll find a new checkpoint along the way. You will get to a large location - Active Investigations. Jesse will gradually lose her health while she stands in the dark. Fortunately, even if the health bar gets completely depleted, the heroine won't die.

Turn on the lights to defeat the creature - Hartman boss

Try to use the central elevator - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Try to use the central elevator. After trying to switch it on, a boss will appear - Hartman. However, this will not trigger a fully-fledged boss fight. Instead, you must follow the steps described below to drive away the creature from the room with an elevator.

Avoid staying in the dark for too long during this sequence. Only then, while standing in the dark, Hartman is able to get Jesse. The boss can quickly appear near the heroine and cause severe injuries or even kill your character.

In order to drive the boss away, you must activate the 4 generators in this room by placing a cube / power core in each of them - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

In order to drive the boss away, you must activate the 4 generators in this room by placing a cube / power core in each of them.

After getting out of the elevator, wait until a cube appears in front of Jesse, which you can grab by using Telekinesis. Turn slightly to the right and throw the power core into the slot shown in the screenshot. It will light up the area around the generator. Move there.

Take an interest in the yellow wall with the Power Cores inscription - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Take an interest in the yellow wall with the Power Cores inscription. Use telekinesis to destroy its rectangular metal shields. You'll discover a box with multiple power cores by doing so. Use telekinesis to grab one of them.

Turn to the right and throw the core into the slot shown in the picture - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Turn to the right and throw the core into the slot shown in the picture.

Take the new power core from the small storage and use Levitate to reach the area above the generator where you just threw the second Power Core - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Take the new power core from the small storage and use Levitate to reach the area above the generator where you just threw the second Power Core.

Reach the highest illuminated balcony. Turn to the right and find a new place from which you can throw the Power Core from a distance and place it in the third slot.

Return to the Power Core storage as you must take another, that is, fourth core with you - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Return to the Power Core storage as you must take another, that is, fourth core with you. Repeat the route to the spot where the third generator is running. Use Levitate to get near the generator.

After reaching the third generator, turn right and locate the fourth slot in the distance. Throw the Power Core into the slot to start the last generator.

Use Levitate to reach the platform with the fourth generator that was just activated - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

Use Levitate to reach the platform with the fourth generator that was just activated. Use the switch shown in the picture.

If youve done all the actions correctly, youll watch a cut-scene in which Jesse fights off Hartman - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

If you've done all the actions correctly, you'll watch a cut-scene in which Jesse fights off Hartman. You will confront him again in the further stage of the game.

Investigate and explore the Investigative Sector

If you want, you can explore the Active Investigations room more carefully - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

If you want, you can explore the Active Investigations room more carefully. You will find, among other things, the slot machines shown in the picture. The first slot machine allows you to take part in large battles with hordes of opponents. The second slot machine (unlocked after the first game has been played) allows you to repeat the battles against bosses from the original story campaign. Fighting these monsters can provide you with lots of resources and modifications.

In order to advance further in the task, re-enter the large elevator and activate it. This time, it will successfully reach a new floor.

To complete the quest, go to the communicator in order to talk to Langston - Control AWE: A Dark Place walkthrough - Walkthrough - Control Guide

To complete the quest, go to the communicator in order to talk to Langston.

As a reward for completing the mission, you will receive a Familiar Methodologies trophy, 1 Skill Point, and materials / modifications. A new main quest will begin - The Third Thing.

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