Baldurs Gate 3: Teahouse in BG3 - walkthrough Baldurs Gate 3 guide, walkthrough
Don't know how to defeat Auntie Ethel and save Mayrina in BG3? Read on to find out how to get through the door in the witch's lair - Teahouse, green hag.
Last update: 29 August 2023
You can meet Auntie Ethel in BG3 for the first time in the Druid Grove. She is part of a side quest called Save Mayrina. In our guide, you will learn how to find the witch's hideout, how to pass through magical doors, and how to resurrect Mayrina's husband.
- Question Auntie Ethel
- First fight with Auntie Ethel
- Save Mayrina
- Defeat the hag
- Search the lair for a way to help Mayrina
Question Auntie Ethel
The Save Mayrina side quest will begin after meeting two brothers, Johl and Demir, arguing with Auntie Ethel. Check out the above video, which will guide you step by step through all stages of the quest.
You will meet three characters in the forest, south of the goblin camp. During the conversation with Ethel, choose the dialogue options accusing her of kidnapping the woman. After the conversation is over, the witch will disappear, and the brothers will head towards the swamp. Follow them to discover the witch's hideout.
When you reach the marshes, you must pass an intelligence check. If you don't pass, you will need talk to the sheep. During the conversation, perform the Animal Handling skill check, and then select the BAA dialogue option. When the illusion disappears, the terrain will change and all the enchanted Redcaps will revert to their true form.
The Redcaps will not realize that the illusion has been broken, so they will not attack you. But it's better to defeat them now, since the witch isn't here. Set your companions correctly on the battlefield and defeat 4 small opponents.
Head towards the hut. Inside, you will find Mayrina. During the conversation, tell the woman what happened to her brothers. Mayrina will disappear - this will trigger the first fight with Auntie Ethel.
First fight with Auntie Ethel
If you have already defeated all the Redcaps from the marshes earlier, the first fight with the witch should not give you any trouble.
Use only basic attacks and don't let yourselves be killed. The witch will manage to escape to her hideout.
Save Mayrina
After discovering the truth about Auntie Ethel, follow her to her hideout in the Teahouse in the marshlands. Interact with the hearth to extinguish it and proceed to the secret room. At the bottom, you will find the Overgrown Tunnel.
Approach the big doors by the elf and interact with them. When you pass the skill check, you will discover that the door is another illusion. Do not put on the masks lying on the table. Turn the camera so that the cursor is behind the door and send your companions there. The whole party should be able to go through the door without any problem.
In the next room, you will find several enemies. Defeat them all and jump over the waterfall to the further part of the hideout.
First, try to properly position your party and ambush your opponents to gain an advantage.
Beware of poison clouds and traps scattered on the ground. To make your way through, you can first burn the gas, and then extinguish the flame (poison clouds will return, so you need to hurry up). Another option is simply to run over an obstacle. Keep moving further into the tunnel until you reach the room with the witch and Mayrina.
Defeat the hag
The second fight with Auntie Ethel will not be so easy. The witch knows many spells and casts an illusion on herself which creates more witches. This fight also has a time limit. Mayrina is imprisoned in a burning cage, so watch the health points of the wooden cage to prevent it from falling down.
Before starting the battle, it's best to properly set up your party. The fight with the witch will only begin when you approach the cage, so hide all your companions in the shadow and send the ranged characters and mages to the back of the cage, preferably so they can stand on a higher ground.
Eliminate the fake witches first. Use powerful spells like Magic Missile for this. When only the real witch remains, focus your attacks on her. However, if you don't get rid of her fast enough, Auntie Ethel will cast an illusion again and create more fake witches.
When the witch has about 20 health points left, she will fighting and ask you for a truce. You can play this out in several ways:
- continue the battle
- ask her to release Mayrina
- negotiate with the witch and receive a reward from her
- pass the skill check to free Mayrina and receive a reward from the witch
Search the lair for a way to help Mayrina
If you have saved Mayrina and driven away or killed the witch, you will still need to help her find the cure for her husband.
If you killed the witch, search her body. You will find a wand there called Bitter Divorce. If the witch has escaped, check the last room in her hideout. The wand will be lying on the table. Use the portal and go outside.
Talk to Mayrina. You will have the following options to choose from:
- break the wand and thus not resurrect Mayrina's husband
- revive Maryina's husband, but keep the wand for yourself
- revive Mayrina's husband and return the wand
If you chose the last option, Mayrina and her husband will go to Baldur's Gate where you might meet them again.